There’s been this thing for ages: Content is king. Which is probably true. But, I actually think it’s kind of everything that’s wrong with…not that I’m not in love with games, but it’s part of the problem with the industry at the moment. ‘Assassin’s Creed’s’ gotta have like 800 people working on it. So, if you’re going to have 800 people because you have to make all this content then everything’s going to be built in blueprint. You need to have 800 people go in the same direction.
And so you have to go with the tried and tested game format. And it’s going to be so expensive to make that. You can’t take any risks, you’ve gotta make it exactly the same as all the other games out there. And Ubisoft do take risks and things, but the broad spectrum is pretty risky for some games. And it’s all because it’s so expensive to try something and the bar is so high to do that that I think, and actually it’s kind of an easy solution for developers to think ‘we’re going to make this big racer, we’ll put so much money into content.’
Sean Murray, managing director/founder of Hello Games, developer of No Man’s Sky on the difference between their ambitious, four-man indie project vs. a big-budget, AAA game
The whole article is worth reading. This game sounds like it could be a dream come true.